ᱯᱚᱨᱢᱟᱰᱤᱛᱷ
ᱯᱮᱨᱮᱢᱟᱫᱟᱛᱷ ᱥᱮ ᱜᱚᱴᱟᱵᱩᱴᱟᱹ ᱜᱚᱡ ᱴᱮᱵᱤᱞᱴᱚᱯ ᱜᱮᱢ ᱟᱨ ᱵᱷᱤᱰᱤᱣ ᱜᱮᱢ ᱵᱟᱱᱟᱨ ᱨᱮ ᱢᱤᱫᱴᱟᱝ ᱜᱮᱢ ᱢᱮᱠᱱᱤᱠ ᱡᱟᱦᱟᱸ ᱨᱮ ᱥᱟᱱᱟᱢ ᱦᱚᱲᱢᱚ ᱦᱟᱹᱱ ᱟᱠᱟᱱ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱪᱩᱨᱤᱛ ᱠᱚ ᱜᱚᱡ ᱢᱮᱱᱛᱮ ᱢᱚᱱᱮ ᱦᱳᱭᱳᱜᱼᱟ ᱟᱨ ᱟᱨᱦᱚᱸ ᱵᱮᱣᱦᱟᱨ ᱵᱟᱝ ᱦᱩᱭ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱾[᱑] ᱦᱟᱞᱚᱛ ᱪᱮᱛᱟᱱ ᱴᱮᱦᱟᱴ ᱠᱟᱛᱮ , ᱱᱚᱶᱟ ᱞᱟᱹᱜᱤᱫ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚ ᱢᱤᱫᱴᱟᱝ ᱱᱟᱶᱟ ᱪᱩᱨᱤᱛ ᱵᱮᱱᱟᱣ ᱦᱳᱭ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ , ᱡᱟᱦᱟᱛᱮ ᱠᱷᱮᱞᱳᱰ ᱫᱚ ᱮᱦᱚᱵ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱥᱮ ᱢᱩᱪᱟᱹᱫ ᱫᱷᱟᱹᱵᱤᱡ ᱟᱨᱦᱚᱸ ᱮᱦᱚᱵ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱾ ᱮᱴᱟᱜ ᱮᱴᱟᱜ ᱥᱟᱵᱟᱫ ᱠᱚ ᱢᱩᱫᱽᱨᱮ ᱢᱮᱱᱟᱜᱼᱟ ᱦᱚᱲ ᱠᱚᱣᱟᱜ ᱜᱚᱡ ᱟᱨ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚᱣᱟᱜ ᱜᱚᱡ ᱾[᱒] ᱠᱤᱪᱷᱩ ᱵᱷᱤᱰᱤᱣ ᱜᱮᱢ ᱢᱤᱫᱴᱟᱝ ᱦᱚᱨᱰᱠᱳᱨ ᱢᱳᱰ ᱮ ᱮᱢᱼᱟ ᱡᱟᱦᱟᱸ ᱱᱚᱶᱟ ᱢᱮᱠᱱᱤᱠ ᱫᱚ ᱢᱩᱲᱩᱫ ᱜᱮᱢ ᱨᱮᱭᱟᱜ ᱦᱤᱸᱥ ᱵᱟᱝ ᱵᱮᱱᱟᱣ ᱠᱟᱛᱮ ᱩᱫᱩᱜ ᱥᱚᱫᱚᱨᱼᱟ ᱾
ᱯᱚᱨᱢᱟᱫᱮᱛᱷ ᱚᱱᱟ ᱠᱷᱮᱞᱳᱰ ᱠᱚ ᱥᱟᱞᱟᱜ ᱮᱴᱟᱜ ᱞᱮᱠᱟᱱ ᱡᱟᱦᱟᱸ ᱫᱚ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚ ᱡᱟᱦᱟᱱ ᱞᱮᱠᱟᱛᱮ ᱪᱟᱞᱟᱣᱚᱜ ᱨᱮᱭᱟᱜ ᱫᱟᱲᱮᱭ ᱮᱢᱟ , ᱡᱮᱞᱮᱠᱟ " ᱜᱚᱡ " ᱼᱨᱮ ᱢᱤᱫᱴᱟᱝ ᱪᱮᱠᱯᱚᱭᱮᱱᱴ ᱨᱮ ᱩᱱᱠᱩᱭᱟᱜ ᱪᱩᱨᱤᱛ ᱨᱮ ᱡᱤᱯᱟᱹᱧ ᱠᱚᱨᱟᱣ " ᱢᱤᱫᱴᱟᱝ ᱢᱮᱡᱟᱡᱚᱠ ᱡᱤᱱᱤᱥ ᱥᱮ ᱥᱚᱯᱮᱞ " ᱛᱟᱞᱟᱛᱮ ᱩᱱᱠᱩᱭᱟᱜ ᱪᱩᱨᱤᱛ ᱨᱮᱭᱟᱜ ᱡᱟᱱᱟᱢ ᱥᱮ ᱜᱚᱡ ᱦᱟᱞᱚᱛ ᱮᱲᱟᱣ ᱞᱟᱹᱜᱤᱫ ᱢᱤᱫᱴᱟᱝ ᱥᱟᱧᱪᱟᱣ ᱜᱮᱢ ᱯᱚᱱᱚᱛ ᱞᱳᱰ ᱟᱨ ᱛᱷᱟᱯᱚᱱ ᱠᱚᱨᱟᱣ ᱫᱟᱲᱮᱹᱭᱟᱜᱼᱟ ᱾ ᱢᱮᱠᱮᱱᱤᱠ ᱫᱚ ᱡᱟᱣᱜᱮ ᱴᱮᱵᱤᱞᱴᱚᱯ ᱟᱨ ᱠᱚᱢᱯᱤᱭᱩᱴᱟᱨᱼᱵᱮᱹᱰ ᱨᱳᱞᱼᱯᱚᱞᱤᱝ ᱜᱮᱢ ᱵᱟᱱᱟᱨ ᱥᱟᱞᱟᱜ ᱜᱮ ᱥᱮᱞᱮᱫ ᱢᱮᱱᱟᱜᱼᱟ ᱟᱨ ᱵᱷᱤᱰᱤᱣ ᱜᱮᱢ ᱨᱮᱱᱟᱜ ᱨᱳᱜᱩᱭᱮᱞᱤᱠ ᱡᱮᱱᱟ ᱨᱮᱭᱟᱜ ᱢᱤᱫᱴᱟᱝ ᱞᱟᱹᱠᱛᱤ ᱦᱤᱸᱥ ᱞᱮᱠᱟᱛᱮ ᱠᱚ ᱢᱟᱱᱟᱣᱼᱟ ᱾[᱓][᱔] ᱠᱷᱮᱞ ᱨᱮᱭᱟᱜ ᱞᱮᱠᱟᱱ ᱪᱮᱛᱟᱱ ᱴᱮᱦᱟᱴ ᱠᱟᱛᱮ ᱯᱚᱨᱢᱟᱫᱟᱛᱷ ᱨᱮᱭᱟᱜ ᱠᱟᱹᱢᱤ ᱦᱚᱨᱟ ᱫᱚ ᱵᱷᱮᱜᱟᱨ ᱦᱩᱭ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱾
ᱢᱤᱫ ᱦᱚᱲ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱵᱷᱤᱰᱤᱣ ᱜᱮᱢ ᱨᱮ
ᱥᱟᱯᱲᱟᱣᱟᱨᱠᱮᱰ ᱵᱷᱤᱰᱤᱣ ᱜᱮᱢ ᱨᱮᱱᱟᱜ ᱥᱳᱱᱟᱱᱟᱜ ᱚᱠᱛᱚ ᱨᱮ ᱯᱚᱨᱢᱟᱫᱟᱛᱷ ᱥᱟᱫᱷᱟᱨᱚᱱ ᱛᱟᱦᱮᱸ ᱠᱟᱱᱟ ᱾[᱕] ᱡᱟᱹᱥᱛᱤ ᱜᱟᱱ ᱟᱨᱠᱮᱰ ᱜᱮᱢ (ᱡᱮᱞᱮᱠᱟ ᱥᱯᱮᱥ ᱤᱱᱵᱷᱟᱨᱥ ᱟᱨ ᱯᱮᱠᱼᱢᱟᱱ) ᱰᱤᱯᱷᱚᱞᱴ ᱞᱮᱠᱟᱛᱮ ᱢᱤᱫᱴᱟᱝ ᱢᱮᱠᱱᱤᱠ ᱞᱮᱠᱟᱛᱮ ᱜᱚᱴᱟᱵᱩᱴᱟᱹ ᱜᱚᱡ ᱨᱮᱭᱟᱜ ᱪᱤᱱᱦᱟᱹ ᱠᱚ ᱮᱢ ᱟᱠᱟᱫᱟ ᱚᱡᱮ ᱫᱚ ᱚᱱᱟᱠᱚ ᱜᱮᱢ ᱨᱮᱭᱟᱜ ᱯᱚᱱᱚᱛ ᱥᱟᱧᱪᱟᱣ ᱞᱟᱹᱜᱤᱫ ᱛᱮᱠᱟᱹᱨᱤ ᱫᱟᱲᱮ ᱨᱮᱭᱟᱜ ᱟᱱᱟᱴ ᱢᱮᱱᱟᱜᱼᱟ ᱾ ᱮᱛᱚᱦᱚᱵ ᱨᱮᱭᱟᱜ ᱦᱳᱢ ᱜᱮᱢᱤᱝ ᱫᱚ ᱱᱚᱶᱟ ᱜᱮᱢᱯᱮᱞᱮ ᱫᱚ ᱮᱢᱤᱠᱮᱞ ᱞᱮᱫᱟ , ᱡᱟᱦᱟ ᱢᱩᱫᱨᱮ ᱢᱮᱱᱟᱜᱼᱟ ᱠᱷᱮᱞᱳᱰ ᱪᱟᱞᱟᱣ ᱞᱟᱹᱜᱤᱫ ᱠᱟᱣᱤᱱ ᱚᱞ ᱠᱚᱨᱟᱣ ᱨᱮᱭᱟᱜ ᱢᱤᱫᱴᱟᱝ ᱥᱤᱢᱩᱞᱮᱥᱚᱱ ᱾ ᱦᱳᱢ ᱠᱚᱢᱯᱤᱭᱩᱴᱟᱨ ᱟᱨ ᱜᱮᱢ ᱠᱚᱱᱥᱳᱞ ᱠᱚ ᱡᱟᱹᱥᱛᱤ ᱦᱚᱲᱠᱩᱥᱤ ᱦᱩᱭ ᱞᱮᱱᱛᱮ ᱜᱮᱢ ᱠᱚ ᱠᱚᱢ ᱵᱤᱥᱴᱚᱨᱠ ᱢᱩᱲᱩᱫ ᱪᱩᱨᱤᱛ ᱨᱮ ᱵᱮᱱᱟᱣ ᱞᱮᱱᱟ , ᱡᱟᱦᱟᱸ ᱢᱤᱫᱴᱟᱝ ᱪᱩᱨᱤᱛ ᱨᱮᱱᱟᱜ ᱜᱚᱡ ᱫᱚ ᱟᱨᱦᱚᱸ ᱡᱟᱹᱥᱛᱤ ᱮᱥᱮᱨ ᱮ ᱮᱢ ᱞᱮᱫᱟ ᱾ ᱡᱚᱠᱷᱚᱱ ᱰᱮᱵᱽᱞᱚᱯᱚᱨ ᱠᱚ ᱢᱤᱫ ᱵᱷᱮᱡᱟ ᱟᱠᱟᱱ ᱞᱮᱵᱮᱞ ᱨᱤᱯᱷᱟᱭᱤᱞ ᱨᱮᱱᱟᱜ ᱫᱟᱲᱮ ᱠᱚ ᱥᱮᱞᱮᱫ ᱠᱮᱫᱼᱟ, ᱠᱷᱮᱞ ᱠᱚ ᱥᱩᱵᱤᱫᱷᱟ ᱞᱟᱹᱜᱤᱫ ᱟᱹᱰᱤ ᱢᱟᱨᱮ ᱦᱩᱭᱩᱜᱼᱟ, ᱟᱨ ᱟᱹᱰᱤ ᱢᱟᱨᱮ ᱱᱟᱜᱟᱢ ᱠᱚ ᱥᱮᱞᱮᱫ ᱮᱱᱟ, ᱡᱟᱦᱟᱸ ᱫᱚ ᱢᱤᱫ ᱞᱤᱱᱤᱭᱚᱨ ᱱᱟᱜᱟᱢ ᱛᱮ ᱯᱨᱳᱜᱽᱨᱮᱥᱟᱨ ᱪᱤᱠᱤ ᱨᱮ ᱢᱚᱱᱮ ᱠᱮᱴᱮᱡ ᱞᱮᱫᱼᱟ ᱡᱟᱦᱟᱸ ᱫᱚ ᱫᱟᱨᱟᱭ ᱛᱮ ᱨᱤᱯᱷᱟᱭᱤᱞ ᱵᱟᱝ ᱮᱦᱚᱵᱟ ᱾[᱖] ᱰᱮᱱᱡᱤᱱᱥ ᱮᱱᱰ ᱰᱨᱟᱜᱮᱱᱥ ᱮᱰᱵᱷᱮᱱᱪᱟᱨ ᱨᱮᱱᱟᱜ ᱯᱳᱭᱞᱳ ᱛᱩᱲᱟᱹ ᱨᱮ ᱰᱩᱱᱡᱤᱱ ᱠᱨᱟᱞ ᱫᱟᱨᱟᱭ ᱛᱮ ᱮᱥᱮᱨ ᱟᱠᱟᱱᱼ ᱚᱲᱟᱜ ᱨᱮᱭᱟᱜ ᱠᱚᱢᱯᱤᱭᱩᱴᱟᱨ ᱨᱮ ᱯᱳᱭᱞᱳ ᱨᱳᱞᱼᱯᱚᱞᱤᱝ ᱵᱷᱤᱰᱤᱣ ᱜᱮᱢ ᱨᱮ ᱡᱟᱣᱜᱮ ᱟᱹᱰᱤ ᱵᱚᱨᱱᱚᱱ ᱟᱱᱟᱜ ᱥᱟᱛᱟᱢ ᱨᱮᱭᱟᱜ ᱚᱵᱷᱟᱵ ᱛᱟᱦᱮᱸ ᱠᱟᱱᱟ ᱟᱨ ᱪᱩᱨᱤᱛ ᱠᱚ ᱜᱚᱡ ᱞᱟᱹᱜᱤᱫ ᱢᱤᱫᱴᱟᱝ ᱠᱷᱮᱹᱞᱳᱰ ᱟᱱᱟᱜ ᱢᱚᱱᱮ ᱛᱟᱦᱮᱸ ᱠᱟᱱᱟ , ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚ ᱩᱱᱠᱩᱭᱟᱜ ᱪᱩᱨᱤᱛ ᱠᱚ ᱥᱟᱶ ᱟᱹᱰᱤ ᱠᱚᱢ ᱚᱱᱩᱢᱟᱹᱱ ᱟᱱᱟᱜ ᱡᱳᱜᱟᱡᱳᱜ ᱛᱟᱦᱮᱸ ᱠᱟᱱᱟ ᱢᱮᱱᱛᱮ ᱠᱚ ᱢᱚᱱᱮ ᱦᱩᱭᱩᱜ ᱠᱟᱱ ᱛᱟᱸᱦᱮ , ᱮᱱᱛᱮᱦᱚᱸ ᱟᱭᱢᱟ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱫᱚ ᱩᱱᱠᱩᱭᱟᱜ ᱪᱩᱨᱤᱛ ᱨᱮᱭᱟᱜ ᱩᱛᱱᱟᱹᱣ ᱫᱚᱦᱚ ᱨᱮᱭᱟᱜ ᱮ ᱪᱷᱟᱹᱲ ᱠᱚ ᱮᱢ ᱞᱮᱫᱟ ᱾[᱗]
ᱢᱤᱫ ᱠᱷᱮᱞᱚᱸᱰᱤᱭᱟᱹ RPG ᱨᱮ ᱟᱹᱰᱤ ᱠᱚᱢ ᱜᱮ ᱥᱟᱹᱨᱤ ᱜᱮ ᱛᱤᱱᱟᱹᱝ ᱫᱤᱱ ᱞᱟᱹᱜᱤᱫ ᱡᱤᱣᱤ ᱠᱚ ᱮᱢᱟ ᱠᱚᱣᱟ, ᱪᱮᱫᱟᱜ ᱥᱮ ᱡᱟᱹᱥᱛᱤ ᱜᱟᱱ ᱠᱷᱮᱞᱚᱸᱰᱤᱭᱟᱹ ᱠᱚ ᱢᱤᱫ ᱢᱟᱲᱟᱝ ᱨᱮ ᱥᱮᱣᱟ ᱟᱠᱟᱱ ᱠᱷᱮᱞᱚᱸᱰ ᱮ ᱞᱚᱰ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱟᱨ ᱥᱮᱣᱟ ᱟᱠᱟᱱ ᱴᱷᱟᱶ ᱠᱷᱚᱱ ᱮᱦᱚᱵ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱾ ᱨᱳᱜᱮᱞᱤᱠᱟᱞ ᱠᱷᱮᱞ ᱨᱮᱱᱟᱜ ᱥᱟᱵᱽᱡᱮᱱᱨ ᱫᱚ ᱢᱤᱫᱴᱟᱹᱝ ᱵᱷᱮᱜᱟᱨ ᱜᱮᱭᱟ,[᱘] ᱮᱱᱦᱚᱸ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚ ᱩᱱᱠᱩᱣᱟᱜ ᱯᱚᱱᱚᱛ ᱠᱚ ᱥᱟᱧᱪᱟᱣ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱟᱨ ᱛᱟᱭᱚᱢ ᱫᱟᱨᱟᱢ ᱚᱠᱛᱚ ᱨᱮ ᱪᱟᱞᱟᱣ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ , ᱥᱮᱵᱷ ᱯᱷᱟᱭᱤᱞ ᱫᱚ ᱥᱟᱫᱷᱟᱨᱚᱱ ᱞᱮᱠᱟᱛᱮ ᱢᱮᱲᱟᱹᱣ ᱥᱮ ᱚᱵᱷᱟᱨᱤᱴᱟᱨ ᱠᱚᱨᱟᱣ ᱦᱳᱭᱳᱜᱼᱟ , ᱡᱟᱦᱟᱸ ᱫᱚ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹᱠᱚ ᱚᱱᱟ ᱢᱤᱫ ᱯᱚᱱᱚᱛ ᱨᱮ ᱟᱨᱦᱚᱸ ᱮᱦᱚᱵ ᱠᱷᱚᱱ ᱮ ᱴᱮᱠᱟᱣ ᱮᱫᱟ ᱾ ᱩᱱᱠᱩ ᱥᱮᱵᱷ ᱯᱷᱟᱭᱤᱞ ᱠᱚ ᱵᱟᱠ ᱟᱯ ᱠᱟᱛᱮ ᱱᱚᱶᱟ ᱪᱮᱛᱟᱱ ᱨᱮ ᱠᱟᱹᱢᱤ ᱟᱠᱟᱫᱟᱭ ᱢᱮᱱᱠᱷᱟᱱ " ᱥᱮᱵᱷ ᱥᱠᱚᱢᱢᱤᱝ " ᱧᱩᱛᱩᱢ ᱛᱮ ᱱᱚᱶᱟ ᱩᱯᱟᱹᱭ ᱫᱚ ᱞᱟᱹᱞᱤᱥ ᱢᱮᱱᱛᱮ ᱢᱚᱱᱮ ᱦᱩᱭᱩᱜᱼᱟ ᱾ ᱨᱳᱜᱩᱭᱮᱞᱤᱠ ᱨᱮ ᱯᱮᱨᱮᱢᱟᱫᱟᱛᱷ ᱢᱮᱠᱮᱱᱤᱠ ᱨᱮᱭᱟᱜ ᱵᱮᱣᱦᱟᱨ ᱨᱳᱜ ᱞᱮᱠᱟᱱ ᱧᱩᱛᱩᱢ ᱠᱷᱚᱱ ᱮᱛᱚᱦᱚᱵ ᱞᱮᱱᱟ ᱾ ᱰᱮᱵᱷᱮᱞᱯᱟᱨ ᱠᱚᱫᱚ ᱮᱛᱚᱦᱚᱵ ᱨᱮ ᱥᱮᱵᱷ ᱫᱟᱲᱮ ᱠᱚ ᱵᱟᱝ ᱠᱚ ᱛᱷᱟᱯᱚᱱ ᱞᱮᱫᱟ , ᱡᱟᱸᱦᱟᱛᱮ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚ ᱢᱤᱫ ᱥᱮᱥᱚᱱ ᱨᱮ ᱠᱷᱮᱞ ᱢᱩᱪᱟᱹᱫ ᱦᱩᱭᱩᱜ ᱛᱟᱦᱮᱸᱫ ᱾ ᱡᱚᱠᱷᱚᱱ ᱩᱱᱠᱩ ᱢᱤᱫᱴᱟᱝ ᱥᱮᱵᱷ ᱯᱷᱤᱪᱟᱨ ᱥᱮᱞᱮᱫ ᱞᱮᱫᱟ ᱩᱱᱠᱚ ᱧᱮᱞ ᱞᱮᱱᱟ ᱡᱮ , ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚ ᱥᱚᱨᱮᱥ ᱚᱨᱡᱚ ᱧᱟᱢ ᱞᱟᱹᱜᱤᱫ ᱢᱤᱫ ᱥᱮᱵᱷ ᱯᱷᱟᱭᱤᱞ ᱵᱟᱨᱵᱟᱨ ᱨᱳᱰ ᱠᱚ ᱠᱚᱨᱟᱣᱼᱟ , ᱡᱟᱦᱟᱸ ᱫᱚ ᱠᱷᱮᱞᱳᱰ ᱨᱮᱭᱟᱜ ᱵᱮᱱᱟᱣ ᱨᱮᱱᱟᱜ ᱮᱴᱟᱜ ᱥᱮᱫ ᱨᱮ ᱛᱟᱦᱮᱸ ᱠᱟᱱᱟ , ᱚᱱᱟᱛᱮ ᱩᱱᱠᱩ ᱫᱚ ᱨᱳᱰ ᱠᱚᱨᱟᱣ ᱠᱟᱛᱮ ᱟᱨᱮ ᱞᱳᱰ ᱠᱚᱨᱟᱣ ᱚᱠᱛᱚ ᱥᱮᱵᱷ ᱯᱷᱟᱭᱮᱞ ᱫᱚ ᱰᱤᱞᱟᱭᱴ ᱠᱚᱨᱟᱣ ᱞᱮᱫᱟ ᱾ ᱱᱚᱶᱟ ᱩᱨᱜᱟᱹᱱ ᱫᱚ ᱨᱳᱜ ᱟᱨ ᱮᱴᱟᱜ ᱮᱴᱟᱜ ᱜᱮᱢ ᱨᱮᱭᱟᱜ ᱯᱨᱟᱭ ᱥᱟᱱᱟᱢ ᱰᱮᱨᱤᱵᱷᱴᱤᱵᱷ ᱨᱮ ᱫᱚᱦᱚ ᱦᱩᱭ ᱟᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱫᱚ ᱱᱚᱶᱟ ᱜᱮᱢᱯᱮᱞᱮ ᱫᱟᱨᱟᱭ ᱛᱮ ᱟᱨᱦᱚᱸ ᱟᱹᱰᱤ ᱠᱚᱢ ᱮᱥᱮᱨ ᱟᱠᱟᱱᱟ ᱾
ᱯᱚᱨᱢᱟᱫᱟᱛᱷ ᱨᱮᱭᱟᱜ ᱠᱟᱹᱢᱤ ᱦᱚᱨᱟ ᱠᱚ ᱟᱭᱢᱟ ᱞᱮᱠᱟᱱ ᱦᱩᱭ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱾ ᱡᱩᱠᱛᱤᱱᱟᱜ ᱨᱩᱯ ᱨᱮ ᱜᱚᱴᱟ ᱜᱚᱡ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚᱣᱟᱜ ᱠᱟᱹᱣᱰᱤ ᱵᱟᱝᱠᱷᱟᱱ ᱡᱤᱱᱤᱥ ᱫᱚᱦᱚ ᱨᱮᱭᱟᱜ ᱫᱟᱣ ᱮᱢ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱟᱨ ᱚᱱᱟ ᱥᱟᱶ ᱥᱟᱶᱛᱮ ᱵᱟᱝ ᱥᱤᱜᱤᱞ ᱞᱟᱹᱜᱤᱫ ᱠᱟᱹᱢᱤ ᱦᱚᱨᱟ ᱮᱛᱚᱦᱚᱵ ᱠᱟᱛᱮ ᱜᱚᱴᱟ ᱜᱚᱡ ᱥᱟᱶᱛᱮ ᱥᱮᱞᱮᱫ ᱟᱠᱟᱱ ᱵᱟᱹᱲᱤᱡ ᱫᱚ ᱠᱚᱢ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱾ ᱟᱨᱦᱚᱸ ᱰᱷᱮᱨ ᱠᱟᱹᱢᱤ ᱞᱮᱠᱟᱛᱮ ᱠᱟᱹᱢᱤ ᱨᱮᱭᱟᱜ ᱮᱛᱚᱦᱚᱵ ᱥᱟᱱᱟᱢ ᱜᱮ ᱢᱩᱪᱟᱹᱫ ᱟᱠᱟᱱᱟ ᱾ ᱠᱤᱪᱷᱩ ᱠᱷᱮᱞᱚᱸᱰ ᱨᱮ ᱯᱚᱨᱢᱟᱫᱟᱛᱷ ᱢᱤᱫᱴᱟᱝ ᱚᱵᱷᱟᱵ ᱟᱱᱟᱜ ᱢᱳᱰ ᱥᱮ ᱩᱥᱩᱞ ᱟᱱᱟᱴ ᱨᱮᱭᱟᱜ ᱦᱤᱸᱥ ᱾[᱕] ᱟᱹᱰᱤ ᱡᱟᱹᱥᱛᱤ ᱯᱷᱚᱨᱢ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚ ᱟᱨᱦᱚᱸ ᱥᱟᱨᱦᱟᱶ ᱮᱢ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ , ᱡᱮᱞᱮᱠᱟ ᱫᱟ ᱠᱮᱥᱮᱞ ᱰᱚᱠᱴᱨᱤᱤᱱ , ᱡᱟᱦᱟ ᱴᱷᱮᱱ ᱜᱚᱡ ᱛᱟᱭᱚᱢ ᱥᱟᱨᱵᱷᱟᱨ ᱠᱷᱚᱱ ᱵᱮᱶᱦᱟᱨᱤᱭᱟᱹ ᱠᱚ ᱜᱚᱴᱟᱵᱩᱴᱟᱹ ᱞᱮᱠᱟᱛᱮ ᱵᱚᱱᱫᱮᱡ ᱨᱮᱭᱟᱜ ᱮ ᱩᱯᱟᱹᱭ ᱢᱮᱱᱟᱜᱼᱟ ᱾[᱙] ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚ ᱩᱱᱠᱩᱭᱟᱜ ᱠᱟᱹᱨᱤ ᱵᱤᱰᱟᱹᱣ ᱞᱟᱹᱜᱤᱫ ᱥᱮ ᱠᱷᱮᱞᱳᱰ ᱨᱮᱭᱟᱜ ᱢᱮᱠᱱᱤᱠ ᱞᱮᱠᱟᱛᱮ ᱥᱮ ᱥᱟᱼᱵᱩᱫᱟᱹ ᱠᱷᱮᱞᱳᱰ ᱨᱮᱭᱟᱜ ᱵᱮᱱᱟᱣ ᱨᱮ ᱚᱵᱷᱟᱵᱽ ᱠᱷᱟᱹᱛᱤᱨ ᱛᱮ ᱯᱮᱨᱮᱢᱟᱫᱟᱛᱷ ᱥᱟᱞᱟᱜ ᱠᱷᱮᱞᱳᱰ ᱠᱚ ᱠᱷᱮᱹᱞ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱾ ᱡᱚᱠᱷᱚᱱ ᱩᱱᱠᱩᱣᱟᱜ ᱠᱟᱹᱢᱤ ᱨᱮᱭᱟᱜ ᱚᱨᱡᱚ ᱛᱟᱦᱮᱱᱟ ᱩᱱᱫᱚ ᱩᱱᱠᱩ ᱟᱨᱦᱚᱸ ᱨᱩᱴᱤᱠᱮᱞ ᱟᱨ ᱨᱩᱴᱤᱠᱮᱞ ᱜᱚᱴᱟᱵᱩᱴᱟᱹ ᱦᱟᱛᱟᱣ ᱦᱩᱭᱩᱜ ᱛᱟᱢᱟ ᱾ ᱢᱤᱫ ᱥᱟᱶᱛᱮ ᱯᱮᱨᱮᱢᱟᱫᱟᱛᱷ ᱵᱮᱣᱦᱟᱨ ᱠᱟᱛᱮ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚ ᱚᱱᱩᱢᱟᱹᱱ ᱥᱮ ᱮᱴᱟᱜ ᱵᱟᱝᱼᱫᱩᱠᱤᱥᱟᱱ ꯋꯥꯔꯦꯞ ᱦᱟᱛᱟᱣ ᱪᱮᱛᱟᱱ ᱴᱮᱦᱟᱴ ᱞᱟᱹᱜᱤᱫ ᱮ ᱩᱫᱜᱟᱹᱣ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱪᱮᱫᱟᱜ ᱥᱮ ᱩᱱᱠᱩ ᱠᱚᱢ ᱰᱚᱜᱚᱨ ᱥᱟᱞᱟᱜ ᱠᱚ ᱨᱤᱠᱟᱹ ᱞᱮᱫᱟ , ᱡᱟᱦᱟᱸ ᱠᱚ ᱥᱟᱶ ᱩᱱᱠᱩᱭᱟᱜ ᱡᱳᱜᱟᱡᱳᱜ ᱢᱮᱱᱟᱜᱼᱟ ᱾ ᱯᱚᱨᱢᱟᱫᱟᱛᱷ ᱵᱮᱣᱦᱟᱨ ᱠᱟᱛᱮ ᱠᱷᱮᱞᱳᱰ ᱠᱚ ᱟᱨᱦᱚᱸ ᱥᱩᱨ ᱨᱮ ᱱᱟᱦᱟᱜ ᱡᱤᱭᱚᱱ ᱨᱮᱭᱟᱜ ᱮ ᱧᱮᱞ ᱞᱮᱫᱟ , ᱮᱱᱛᱮ ᱨᱮᱦᱚᱸ ᱢᱤᱫᱴᱟᱝ ᱫᱟᱲᱮᱹᱣᱟᱱᱟᱜ ᱵᱚᱨᱱᱚᱱ ᱨᱮᱭᱟᱜ ᱦᱤᱸᱥ ᱥᱟᱶ ᱠᱷᱮᱞᱳᱰ ᱠᱚ ᱡᱟᱣᱜᱮ ᱯᱚᱨᱢᱟᱫᱟᱛᱷᱟ ᱠᱚ ᱵᱟᱛᱟᱣᱟ ᱾[᱕]
ᱜᱟᱫᱮᱞᱼᱵᱟᱹᱲᱤᱡ ᱨᱩᱴᱤᱠᱮᱞ ᱨᱳᱞᱼᱯᱚᱞᱮᱭᱤᱝ ᱜᱮᱢ ᱨᱮ ᱵᱷᱮᱜᱟᱨ ᱪᱩᱨᱤᱛ ᱨᱮᱭᱟᱜ ᱯᱚᱨᱢᱟᱫᱟᱛᱷ ᱢᱤᱫᱴᱟᱝ ᱚᱡᱮ ᱦᱩᱭ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱾ ᱱᱚᱶᱟ ᱠᱷᱮᱞᱚᱸᱰ ᱨᱮ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚ ᱥᱟᱫᱷᱟᱨᱚᱱ ᱞᱮᱠᱟᱛᱮ ᱢᱤᱫ ᱵᱟᱨ ᱪᱩᱨᱤᱛ ᱠᱚ ᱪᱟᱪᱟᱞᱟᱣᱼᱟ ᱟᱨ ᱚᱠᱛᱚ ᱥᱟᱶ ᱥᱟᱶᱛᱮ ᱩᱱᱠᱩᱭᱟᱜ ᱠᱟᱹᱨᱤ ᱟᱨ ᱥᱚᱨᱮᱥᱟᱱ ᱠᱚ ᱵᱮᱱᱟᱣ ᱠᱟᱛᱮ ᱨᱚᱴᱼᱵᱮᱥᱤᱠ ᱞᱟᱹᱲᱦᱟᱹᱭ ᱨᱮ ᱩᱱᱠᱩᱭᱟᱜ ᱠᱟᱹᱢᱤ ᱠᱚ ᱥᱟᱢᱲᱟᱣᱼᱟ ᱾ ᱡᱩᱫᱤ ᱱᱚᱶᱟ ᱪᱩᱨᱤᱛ ᱠᱚ ᱞᱟᱹᱲᱦᱟᱹᱭ ᱨᱮ ᱥᱮᱞᱮᱫᱚᱜᱼᱟ , ᱮᱱᱠᱷᱟᱱ ᱚᱱᱟ ᱪᱩᱨᱤᱛ ᱫᱚ ᱠᱷᱮᱹᱞ ᱨᱮᱭᱟᱜ ᱮᱴᱟᱜ ᱚᱠᱛᱚ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱡ ᱢᱮᱱᱛᱮ ᱢᱚᱱᱮ ᱦᱩᱭᱩᱜᱼᱟ ᱾ ᱱᱚᱶᱟ ᱠᱷᱮᱞᱳᱰ ᱨᱮ ᱪᱩᱨᱤᱛ ᱫᱚ ᱜᱚᱡᱚᱜ ᱞᱟᱦᱟ ᱢᱟᱲᱟᱝ ᱥᱮᱵᱷ ᱜᱮᱢ ᱨᱮᱭᱟᱜ ᱯᱚᱱᱚᱛ ᱨᱮ ᱨᱩᱣᱟᱹᱲ ᱦᱮᱡ ᱦᱩᱭ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ , ᱢᱮᱱᱠᱷᱟᱱ ᱚᱱᱟ ᱥᱮ ᱮᱴᱟᱜ ᱪᱩᱨᱤᱛ ᱠᱚ ᱦᱟᱹᱱᱚᱜ ᱨᱮᱭᱟᱜ ᱡᱳᱨ ᱮᱢ ᱠᱟᱛᱮ ᱠᱷᱮᱞᱳᱰᱤᱭᱟᱹ ᱠᱚ ᱞᱟᱹᱲᱦᱟᱹᱭ ᱨᱮᱭᱟᱜ ᱵᱟᱨᱮᱛᱮ ᱠᱚᱨᱟᱣ ᱞᱟᱹᱠᱛᱤ ᱦᱩᱭᱩᱜᱼᱟ ᱾[᱑᱐][᱑᱑] ᱥᱠᱣᱮᱨ ᱨᱮᱱᱟᱜ ᱑᱙᱘᱖ ᱯᱷᱟᱱᱴᱟᱥᱤ ᱥᱩᱴᱤᱢ ᱚᱯ ᱠᱷᱮᱞ ᱠᱤᱝᱜᱽᱥ ᱱᱟᱭᱴ ᱨᱮ ᱯᱩᱱᱭᱟ ᱪᱚᱞᱚᱱ ᱪᱤᱛᱟ.ᱨ ᱛᱟᱦᱮᱸ ᱠᱟᱱᱟ, ᱡᱟᱦᱟᱸ ᱫᱚ ᱮᱴᱟᱜ ᱠᱚ ᱥᱟᱶ ᱥᱮᱞᱮᱫᱚᱜ ᱢᱟᱲᱟᱝ ᱨᱮ ᱟᱠᱚᱣᱟᱜ ᱱᱤᱡᱮᱨᱟᱜ ᱞᱮᱵᱮᱞ ᱯᱟᱥᱱᱟᱣ ᱞᱟᱹᱠᱛᱤ ᱛᱟᱦᱮᱸ ᱠᱟᱱᱟ ᱾ ᱡᱩᱫᱤ ᱩᱱᱠᱩ ᱠᱷᱚᱱ ᱢᱤᱫᱴᱟᱹᱝ ᱠᱚ ᱜᱚᱡ ᱮᱱᱟ, ᱩᱱᱠᱩ ᱫᱚ ᱫᱷᱟᱹᱨᱛᱤ ᱞᱟᱹᱜᱤᱫ ᱛᱮ ᱠᱚ ᱵᱚᱫᱚᱞ ᱮᱱᱟ ᱾
ᱥᱟᱹᱠᱷᱭᱟᱹᱛ
ᱥᱟᱯᱲᱟᱣ- ↑ "Never-to-return death is called permanent death or PD." (Bartle 2003, p416)
- ↑ "Some old-timers prefer the expansion persona death. Exceedingly old-timers might even use player death, but at least we're trying to break the habit." (Bartle 2003, p416)
- ↑ Hosie, Ewen (2013-12-30). "YOLO: The Potential of Permanent Death". IGN. Archived from the original on 13 August 2014. Retrieved 2014-08-13.
- ↑ Douall, Andrew (2009-07-27). "Analysis: The Game Design Lessons Of Permadeath". Gamasutra. Archived from the original on 13 August 2014. Retrieved 2014-08-12.
- ↑ ᱕.᱐ ᱕.᱑ ᱕.᱒ Griffin, Ben (2014-03-07). "Why permadeath is alive and well in video games". GamesRadar. Archived from the original on 16 August 2014. Retrieved 2014-08-13.
- ↑ ᱛᱩᱢᱟᱹᱞ ᱦᱩᱲᱟᱹᱜ:Invalid
<ref>
tag; no text was provided for refs namedwired
- ↑ Harris, John. "Game Design Essentials: 20 RPGs". Gamasutra. Archived from the original on 31 August 2021. Retrieved October 28, 2021.
- ↑ Parker, Rob (2017-06-01). "The culture of permadeath: Roguelikes and Terror Management Theory". Journal of Gaming & Virtual Worlds. 9 (2): 123–141. doi:10.1386/jgvw.9.2.123_1.
- ↑ Meer, Alec (2013-06-05). "Die Hardest: Perma-Perma-death in The Castle Doctrine". Rock Paper Shotgun. Archived from the original on 7 October 2014. Retrieved 2014-08-12.
- ↑ Schreler, Jason (February 1, 2016). "The Problem With Permanent Death". Kotaku. Archived from the original on 25 February 2016. Retrieved February 23, 2016.
- ↑ Cobbett, Richard (February 16, 2015). "Darkest Dungeon might not be fun, but it is fascinating". Eurogamer. Archived from the original on 13 February 2016. Retrieved February 23, 2016.
ᱵᱟᱦᱨᱮ ᱡᱚᱱᱚᱲ
ᱥᱟᱯᱲᱟᱣ- Bartle, Richard. "Column 2". Retrieved 2007-05-26.
- Glater, Jonathan D. (2004-03-04). "50 First Deaths: A Chance to Play (and Pay) Again". New York Times.
- Schubert, Damion (2005-04-12). "Please, Not the Permadeath Debate Again". Archived from the original on October 1, 2011. Retrieved 2014-11-07. Schubert is game designer whose massive multi-player game credits include Lead Designer on Meridian 59, work on Ultima Online, Lead Designer for the sequel to Ultima Online.
- "Damion Schubert". MobyGames. Retrieved 2007-05-26.