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ᱯᱷᱟᱭᱤᱞ ᱵᱮᱣᱦᱟᱨ
ᱱᱚᱸᱰᱮ ᱫᱚ ᱟᱨ ᱮᱴᱟᱜ ᱥᱟᱦᱴᱟᱠᱚ ᱵᱟᱱᱩᱜ-ᱟ ᱡᱟᱸᱦᱟᱸ ᱥᱟᱶᱛᱮ ᱱᱤᱭᱟᱹ ᱨᱮᱫ ᱨᱮᱱᱟᱜ ᱡᱚᱱᱚᱲ ᱢᱮᱱᱟᱜ-ᱟ
ᱡᱮᱜᱮᱛ ᱡᱟᱠᱟᱛ ᱨᱮᱫ ᱵᱮᱵᱷᱟᱨᱟᱜ
ᱱᱚᱶᱟ ᱨᱮᱫᱠᱚ ᱵᱮᱵᱷᱟᱨᱟᱠᱟᱫ ᱣᱤᱠᱤᱠᱚ :
- ar.wikipedia.org ᱨᱮ ᱵᱮᱣᱦᱟᱨ
- ba.wikipedia.org ᱨᱮ ᱵᱮᱣᱦᱟᱨ
- el.wikipedia.org ᱨᱮ ᱵᱮᱣᱦᱟᱨ
- en.wikipedia.org ᱨᱮ ᱵᱮᱣᱦᱟᱨ
- Iterative method
- Newton's method
- Quadratic programming
- Linear programming
- Dijkstra's algorithm
- Mathematical optimization
- Greedy algorithm
- Dynamic programming
- Gradient descent
- Floyd–Warshall algorithm
- Edmonds–Karp algorithm
- Simplex algorithm
- Hill climbing
- Tabu search
- Integer programming
- Combinatorial optimization
- Discrete optimization
- Branch and bound
- Register allocation
- Approximation algorithm
- Ant colony optimization algorithms
- Nonlinear programming
- Column generation
- Swarm intelligence
- Metaheuristic
- Levenberg–Marquardt algorithm
- Gauss–Newton algorithm
- Newton's method in optimization
- Line search
- Cutting-plane method
- Interior-point method
- Wolfe conditions
- Convex optimization
ᱱᱚᱶᱟ ᱨᱮᱫ ᱨᱮᱱᱟᱜ ᱵᱟᱹᱲᱛᱤ ᱡᱮᱜᱮᱛ ᱵᱮᱵᱷᱟᱨ ᱧᱮᱞ ᱢᱮ ᱾